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- 4 D S P O R T S B O X I N G
-
-
- TYPED BY CYBORG/VISUAL
- SUPPLIED BY TORCH/LSD
-
-
- NOTE: Setup info, etc. not included.
-
- QUICKPLAY
- ---------
- Once the game has loaded,you will see the title screen and credits.Press
- any key to progress to the main menu.For a brief insight into some of
- the game's features,select DEMO with the cursor keys and press ENTER to
- run a demonstration show-case
- of 4d Sports Boxing.
-
- THE MAIN MENU
- -------------
- To move around this menu and others within the game use the arrow keys
- on the numeric keypad with the ENTER or RETURN key to confirm the
- selection.The RETURN and ENTER key will also be referred to as FIRE in
- the manual.If you are using a joystick,move the box around with the
- stick and press FIRE on button 1 to confirm the selection.When the
- program detects a Mouse connected to your computer system,it displays a
- pointer on the screen when you need to make a selection from a menu.Move
- the pointer to the required icon and press the left hand button to
- confirm your choice.The mouse cannot be used during the fight to control
- the boxer.Pressing ESCape during a menu screen has the same effect as
- selecting the DONE button.
-
- Move the flashing box over the EXHIBITION option.Press ENTER to select
- the HUMAN boxer that you wish to fight with.Cycle through the avaliable
- boxers with NEXT and PREVIOUS buttons and move to DONE when you have
- made your selection.Now select the COMPUTER boxer with the same
- method.Look at the statistics at the bottom of the screen.Choose a boxer
- with a similar or lower ranking to you boxer so you don't make life too
- difficult.
-
- You will now go up to the ring for the fight.You will be introducted to
- the fight.You will be introduced to the fight by the host and two icons
- will appear on the status panel.Press FIRE over the two gloves to start
- the fight.
-
- Study the key controls in the Reference guide section of this manual for
- the various boxing moves that you can perform.For now,do all you can to
- get your opponent on the canvas with stars in his eyes - forget the
- strategy and have fun getting used to the control method and the way the
- boxers move.
-
- Press FIRE to ring the bell and start the fight.At the end of each round
- you will see the statistics for the fight so far.Don't worry if your
- performance is not exactly Championship stuff quite yet! You will
- quickly learn a fighting strategie and style that is most effective in
- decking your opponent,but for now just have a bit of fun.
-
- To quit the fight at any stage during the fight press ESCape and select
- the "Throw in the Towel" icon.Confirm that you really do want to quit by
- selecting the Thumbs up icon.This will register a TKO against you and
- end the contest.
-
- In EXHIBITION mode the boxer's results are not recorded and do not
- effect his carrer.Use this mode to "test" your own boxer or maybe try
- out a friend's champ to see if he matches up to your standards.
-
- During the EXHIBITION fight press the function key (F1 through to F8) to
- see the action from different camera angles or experiment with 1st
- person views with F9 and F10.You will learn later in this manual how to
- move the cameras around and how to become a 4D Sports Vision movie
- director.
-
-
- REFERENCE GUIDE
-
-
- USER CONTROL AND PLAY CONTROLS
- ------------------------------
- The game is designed to operate primarily with keyboard or joystick with
- the optional use of a mouse in the selection screens to "click" on icons.
-
- KEYBOARD
- --------
- To select icons and options with the Keyboard,move the flashing cursor
- box with the arrow keys on the numeric keypad.Press ENTER or RETURN to
- confirm the selection.
-
- JOYSTICK
- --------
- To select options with the Joystick,first select Joystick as a control
- device from the Game Options menu using the keyboard as described
- above.Use the joystick to move the flashing cursor box and press Fire
- Button 1 to confirm the selection.
-
- MOUSE
- -----
- To select options with the Mouse,move the arrow with the mouse over the
- icon you wish to select and "click" with the left button to confirm.Note
- that the program automatically detects whether a mouse is present and
- displays the arrow.
- Go to the OPTIONS panel from the MAIN MENU to select input devices for
- each player.
-
- GAME OPTIONS PANEL
- ------------------
- You will see a selection panel allowing you to choose the input device
- for the Red and Blue boxer.Move the cursor box to the icon you wish to
- select and press ENTER to confirm the decision.In a one player game,
- leave one boxer assigned to the computer icon to indicate that it is
- being controlled automatically.Select the input device you wish to use
- from the two joystick and two key keyboard options:
-
- LEFT HAND KEYS RIGHT HAND KEYS
-
- Q W E 7 8 9
-
- A S D 4 5 6
-
- Z X C 1 2 3
-
- Fire button #1:Left Shift Fire button #1:Right Shift
- Fire button #2:Tab Key Fire button #2:Return/Enter
-
- Along the bottom of the screen are the icons for kilograms or pounds
- (Metric or imperial weight system - also used to change between
- centemetres and Feet/Inches for the height measurement) and the icons
- for changing the number and duration of rounds in a fight.Press ENTER
- over these icons until the desired one and number are displayed in the
- icon.
-
- Changing the length of the rounds only effects the EXHIBITION,career
- fights are always 3 minutes in duration.Select DONE when you have
- completed your selections.
-
- GENERAL KEYS
- ------------
- During the fight there are a number of keys that act as "short cuts" to
- options avaliable through menus:
-
- F1 through to F8 will access the first 8 cameras directly.
- F9 and F10 select the 1st person "through the eye" camera view for each
- boxer.
-
- ESCape brings up the control menu during the fight.From here the player
- can access the camera control menu,4D Sports vision video replay system
- and other options.See later in the manual for information on these
- options and controls.
-
- Whilst in a control panel the ESCape key has the same effect as
- selecting the DONE button.
-
- CTRL P - Pause the game
- CTRL S - Sound On/Off toggle
- CTRL M - Music On/Off toggle
- CTRL X - Exit and Quit to DOS.
-
- - Note that this has the same effect as "Throwing in the towell" and
- will mark against you in your career.
-
- The "+" and "-" keys on the top right row of the main keyboard increase
- and decrease the rendering level on the boxers.See the later sections
- headed "Rendering" and "Frame Rate" for more information.
-
- FIGHTING KEYS
- -------------
- The following shows the boxing and "showboat" moves avaliable during the
- fight.The moves are the same regardless of whether they are controlled
- by keyboard or joystick.See the OPTIONS menu for information on how to
- select the correct controlling input device.
-
- The boxer is capable of a wide variety of moves depending on the
- situtation.For example,the "showboating" moves change depending on
- whether the opponent is on his feet or not.There is also a secret move
- to help bring back energy to the dangerously exhausted fighter.We think
- you should find that one out for yourself.
-
- Each of the eight directionals has three actions associated with it -
- depending on whether no button is pressed (NB),Fire Button one (B1) or
- Fire Button Two (B2).
-
- NO BUTTON PRESSED
-
- MOVE LEFT MOVE FORWARD MOVE RIGHT
- BLOCK HIGH \ | / BLOCK HIGH
-
- MOVE LEFT - * - MOVE RIGHT
-
- / | \
- MOVE LEFT MOVE BACK MOVE RIGHT
- BLOCK LOW BLOCK LOW
-
- To move your boxer around the ring use the correct Keyboard or Joystick
- direction for the selected control device (See OPTIONS PANEL).Use the
- primary directions (Up,Down,Left and Right) for general movement.Use the
- diagonals to bring up your guard and move in that direction.
-
- BUTTON 1 PRESSED
-
- LEFT HOOK RIGHT STRAIGHT TO HEAD RIGHT HOOK
- TO HEAD \ | / TO HEAD
-
-
- LEFT HOOK - * - RIGHT UPPERCUT TO
- TO BODY HEAD
-
- / | \
- LEFT STRAIGHT RIGHT UPPERCUT RIGHT HOOK
- TO BODY TO BODY TO BODY
-
-
- BUTTON 2 PRESSED
-
- NO EFFECT STICK CHIN OUT BOLO PUNCH
- \ | /
-
- SHAKE ARMS - * - FLURRY NO.1
-
- / | \
- SHAKE HEAD SHUFFLE FLURRY NO.2
-
- To throw a punch,hold down fire button one and then the correct
- direction from the chart above for the type of punch you want to
- use.Press on fire button one on its own to jab with the left hand at the
- opponent.
-
- THE MASTER PANEL
- ----------------
- During a fight you can press ESCape to bring up the MASTER PANEL.This
- allows access to the $D Sports Vision camera and video replay control
- systems and other functions of the game.This menu can also be accessed
- by clicking on the control icon before the fight and between each
- round.There are eight icons on the MASTER PANEL.From left to right they
- are:(Refer to Diagrams)
-
- Lets look at these menu options in more detail:(Refer to diagrams)
-
- 1.THROW IN THE TOWEL -
- Terminates the fight as a TKO (Technical Knock Out) against you except
- if the fight hasn't started yet.This allows you to cancel a fight
- without penalty - except for maybe incurring your managers wrath.
-
- 2.VIEW OPTIONS MENU -
- Allows the player to set,position & adjust the 8 user definable cameras.
-
- 3.INSTANT REPLAY MENU -
- This icon accesses the 4D Sports Vision replay system,allowing the
- player to review the fight so far and play back portions of the action.
-
- 4.POINT OF VIEW MENU -
- Allows quick selection of the viewpoint between action through the
- cameras or through either of the boxers eyes.
-
- 5.RENDERING LEVEL -
- Here the player selects the rendering level and playwindow size.See also
- FRAME RATE.
-
- 6.STATISTICS -
- This icon brings up a list of the fight stats recorded for the fight so
- far and the last round in detail.
-
- 7.SYSTEM PANEL -
- From here the player can save and load camera settings and control music
- and sound effects.
-
- 8.DONE -
- Returns you to the previous menu,or directly back to the fight if the
- menu was accessed during a round.
-
- THROW IN THE TOWEL
- ------------------
- This permits the player to terminate a fight before it has reached its
- natural conclusion.If you do this,the computer will automatically
- register a Technical knockout against you.If this is done during a MAIN
- EVENT fight,then this will effect your career standings.This was
- included to prevent the unscrupulous boxers amongst you from winning
- fights without going the full distance - no chance to take a dive here!
-
- If the fight has not yet started,you can quit without any penalty
- whatsoever.
-
- VIEW OPTIONS
- ------------
- Allows the player to enter the VIEW OPTIONS PANEL and manipulate the
- various camera viewing systems.Once selected,there are seven icons
- displayed.From left to right these are:(Refer to diagrams)
-
- 1.Step up to the next camera in the sequence.
-
- 2.Step back to the previous camera in the sequence.
-
- 3.Adjust the cameras.See also section on "Adjusting Cameras"
-
- 4.Flying/Fixed camera.This toggles between a camera that can fly around
- and track the action or is "locked off" in a set position.
-
- 5.Cameraman On/Off.This toggles between a camera that is "operated" by
- an intelligent computer controlled cameraman who tracks the action
- smoothly as you would see on TV or a fixed camera.
-
- 6.Crowd On/Off.This toggles between a computer generated rendered crowd
- or a blank background.
-
- Note:when this icon is selected,the camera is automatically fixed and
- locked off with no cameraman that will not track the action.
-
- 7.Control Room.This icon displays all 9 cameras together and allows you
- to set up combined camera views that give the best coverage of the ring
- and the action.Toggle it to return to the main panel.
-
- 8.DONE.Returns you to the MASTER PANEL.
-
- INSTANT REPLAY
- --------------
- The key to the 4D Sports series is the ability to recreate the
- atmosphere and excitement of a full scale sports event.One of the
- abilities we have with the 4D Sports graphic system is to record the
- action onto a "digital" video tape.You can the rewind and re-play
- sections of the fight to impress your friends with your incredible skill
- and,more importantly,carefully analyse your opponents strengths and
- weaknesses before going in for the "kill".The 4D Sports vision replay
- system lets you re-live the last round fought and to rewind and fast
- forward through the action so you can find the moment of glory (or
- disaster) that you want to see again.
-
- Once selected,there are eight icons displayed.From left to right,they
- are:(Refer to diagrams)
-
- 1.Rewind to the beginning of the round.
-
- 2.Rewind manually."HOLD" this button down until the required portion of
- the fight is displayed on screen.
-
- 3.Play
-
- 4.Frame Advance - allows the action to be examined step by step to
- really see the details.
-
- 5.Pause.Toggle this on/off to freeze and continue the replay.
-
- 6.Fast forward manually."HOLD" this button down until the required
- portion of the fight is displayed on screen.
-
- 7.Fast forward to end of round.
-
- 8.DONE.Returns you to the MASTER PANEL.
-
- FRAME RATE SLIDER - adjust the slider left and right to increase and
- decrease the frame rate.100% is normal speed.A lower figure means slow
- motion,a higher figure increases the speed.This can be adjusted during
- the replay.
-
- POINTS OF VIEW
- --------------
- From this menu,the player can quickly select the viewpoint from either a
- camera,the red boxer or the blue boxer.Once selected,there are four
- icons displayed.From left to right they are:(Refer to diagrams)
-
- 1.Camera View - shows views from the moveable cameras.See also section
- on "Adjusting Cameras".
-
- 2.View through Red Boxers eyes [or use F9 during the fight].
-
- 3.View through blue boxers eyes [or use F10 during the fight].
-
- 4.DONE.Returns you to the MASTER PANEL.
-
- RENDERING
- ---------
- This menu allows the player to adjust the detail of graphics used to
- create the boxers shape and features.This has a fundamental effect on
- the speed and smoothness of the animation.See also section on FRAME RATE
- for more information about processor speed and adjusting frame rates to
- get optimum performance out of the game.
-
- Once selected,there are six icons displayed.From left to right,they
- are:(Refer to diagrams)
-
- 1.Increase detail level.Adds polygons to the boxers to increase detail
- level and therefore realism at the expense of frame rate on slower
- machines.
-
- 2.Decrease detail level.This removes polygons from the boxers to reduce
- the detail level and to increase the frame rate on slower machines.
-
- 3.AUTO.This puts an automatic system into operation that selects the
- optimum graphic level to provide the ideal playing speed and frame
- rate,Note:this system will operate constantly and will therefore make
- "unexpected" changes to the graphic level during the fight.This is to
- compensate for a heavy demand momentarily on your computers processor by
- the game for some "hidden" task.
-
- 4.Decrease playwindow size.The smaller the playwindow,the faster the
- frame rate becomes.On slower machines,it may be necessary to decrease
- the size in order to get a better game speed.
-
- 5.Increase playwindow size.The larger the window,the bigger the scale
- and the better the detail,but the slower the frame rate on slower
- machines.
-
- 6.DONE.Returns you to the MASTER PANEL.
-
- STATISTICS
- ----------
- This icon brings up a list of the boxing stats recorded for the fight so
- far and for the last round in detail.
-
- SYSTEM PANEL
- ------------
- From here the player can save and load camera settings and adjust music
- and sound effects.Once selected,there are six icons displayed.From left
- to right,they are:(Refer to diagrams)
-
- 1.SAVE camera settings.Stores all of the adjustments and settings made
- to the cameras so that they can be easily recalled the next time you play.
-
- 2.LOAD Camera settings.Puts the camera positions and types back to the
- default settings.
-
- 3.RESET original settings.Puts the camera positions and types back to
- the default settings.
-
- 4.Toggle Sound effects On/Off.[Also use CTRL S during play].
-
- 5.Toggle music On/Off.[Also use CTRL M during play].
-
- 6.DONE.Returns you to the MASTER PANEL.
-
- DONE
- ----
- Returns you to the top level "Fight or Control" menu,or directly back to
- the fight if the menu was accessed during a round.
-
- TWO PLAYER MODE
- ---------------
- One of the best features of 4D Sports boxing is the ability for two
- players to fight each other on the same computer.
-
- They can even use the same keyboard.
-
- Select a control input device from the OPTIONS panel via the MAIN MENU
- for the two players.Assign the correct joystick or keyboard patch for
- the player and then procede to either the EXHIBITION or MAIN EVENT
- sections for the fight.
-
- A third person can usefully be employed as 4D Sports Vision director -
- changing camera angles during the round and showing replays and
- adjusting camera angles between rounds.
-
- ADJUSTING CAMERAS
- -----------------
- During the fight,it is possible to access any of the camera angles by
- simply pressing the associated function key (F1 to F10) for each camera
- setting.However,it is easy to set up your own camera positions and
- angles - and of course much more fun than using the presets.Follow the
- instructions below and you will soon become the best TV director in your
- street.
-
- To enter the camera adjust menu,go into the MASTER PANEL.To do
- this,either press ESCape during a fight,or select CONTROLS from the top
- level "Fight or Controls" menu.
-
- Once in the MASTER PANEL select the VIEW OPTIONS icon (second from the
- left) to enter into the VIEW OPTIONS panel.Next select ADJUST and you
- will go into the panel that allows the cameras to be positioned and
- adjusted by the player.Once selected,there are eight icons
- displayed.From left to right,they are:(Refer to diagrams)
-
- 1.STEP UP to the next camera in the sequence.
-
- 2.STEP BACK to the previous camera in the sequence.
-
- 3.ADJUST the current camera view.
-
- 4.SELECT camera focus on either or both boxers.
-
- 5.ZOOM IN
-
- 6.ZOOM OUT
-
- 7.SAVE
-
- 8.DONE.Returns you to the VIEW OPTIONS PANEL.
-
- To select any camera from the nine avaliable for user definition,move up
- and down through the cameras with the STEP UP and STEP DOWN icons until
- the desired cameras view is displayed.
-
- Go to the ADJUST icon and press and hold FIRE BUTTON 1 or ENTER.With the
- button or key still depressed,move around in the 8 directions to adjust
- the position of the camera with the joystick or keyboard.Follow the
- chart below for the camera move avaliable:
-
- MOVE UP FORWARD MOVE UP
- \ | /
-
- ROTATE LEFT - * - ROTATE RIGHT
-
- / | \
- MOVE DOWN MOVE BACK MOVE DOWN
-
- Using the above moves,it is possible to position the camera anywhere
- within the 4D Sports arena.NOTE:it is not possible to adjust the camera
- on the F1 key.It is always fixed in the same position.
-
- Next select which boxer,or both,you wish to centre and focus the camera
- on.Toggle through the SELECT camera focus icon until the desired choice
- is shown.
-
- Use ZOOM IN to get closer to the action and ZOOM OUT to come back out
- for a wider camera shot.
-
- Repeat this for all the avaliable cameras until you are happy with the
- angles and focuses that you have set up.Remember that you can change the
- settings in the middle of a fight with no penalty to your success if you
- want to tweak a camera position slightly.
-
- Once the settings are complete,select SAVE to restore them for future
- use.
-
- Select DONE to return to the VIEW OPTIONS PANEL.From here it is possible
- to set the type of camera and how it follows the action.See the
- descriptions of the icons in the previous section headed FRAME RATE
- before making your choices.
-
- If you select a camera to be "flying" then it will track the action
- smoothly.If a "locked" or static camera is used,then during the fight
- press SPACE BAR to re-centre the camera on the action.
-
- CROWDS
- ------
- It is possible to add a textured and rendered crowd into the background
- behind the ring.NOTE:it is only possible to have a fixed camera and a
- crowd included together,which is why when you select the Crowd icon,it
- automatically chooses a fixed camera that has no operator.
-
- With the 4D Sports Vision system it is possible to place a camera right
- inside the ring that flies around with the action.No TV sports show in
- the world ever gives you the freedom to see the action so close.Mind you
- don't get hit,though!
-
- FRAME RATE
- ----------
- 4D Sports Boxing uses mathematically generated polygons to create the
- on-screen graphics.Because of the complexity of the programming
- algorythms required do the mathematical calculations,polygon graphics
- take a large amount of your computer's avaliable processing power.On
- faster machines with a 286 or 386 processor chip this is not a
- problem,since there is ample power "in reserve" to handle the most
- intensive task.However,if you are running the game on a less powerful
- computer (e.g. one with a clock speed of less than 10mhz) then you may
- encounter situations in the game where the frame rate of animations and
- graphics slow down.
-
- There are a number of features built into this game that allow you to
- speed up the frame rate on your computer.The following is a list of
- suggestions that we recommend you try in order to get the optimum
- performance out of this production.However,since different PC's behave
- in different ways,we suggest you experiment to achieve the optimum frame
- rate by trying these simple options:
-
- 1.Decrease the RENDERING LEVEL of the boxers.This removes polygons from
- the human figures and therefore the computer has less graphics to
- calculate for each frame of animation.You can select the AUTO options
- from the RENDERING menu so that the game decides for you the best
- rendering level to use.
-
- 2.Decrease the playwindow size.This takes the visible screen area down
- to a more manageable level for slower machines.
-
- 3.Cameras.If frame rate is a problem on your machine,then select cameras
- to have no cameraman and for them to be fixed.This will decrease the
- calculations required for the game to follow the action - thus
- increasing visible frame rate.
-
- 4.LOW and HIGH SIM.From the OPTIONS panel it is possible to select LOW
- or HIGH simulation level for the game.If LOW sim is selected,it removes
- a proportion of the artificial intelligence for the opponent boxers.This
- means there are less calculations to do for the fight and you get a
- marginally better frame rate.
-
- 5.Sound.On slower machines with no sound card,selecting digital sounds
- through the PC speaker can have an adverse effect on the overall frame
- rate - especially during sound intensive portions of the fight.If this
- is no problem select PC speaker (No digital effects) from the SETUP
- menu.
-
- 6.Graphics.As a last resort it is possible to drop down to a lower
- graphic mode than the one detected by the SETUP and installation
- program.Although your PC may have a VGA card capable of displaying 256
- colour MCGA graphics,your processor may not be able to handle the extra
- workload of displaying all those colours.In this case,try running the
- game in EGA mode (or the next lowest graphics mode,whichever is
- applicable) and playing again.Although you will have lost a slight
- amount of graphical quality,you will have gained dramatically in frame
- rate and overall playability.
-
- 4D SPORTS BOXING - THE CHAMPIONSHIP
- -----------------------------------
- Once you have tried out a few boxers in the Exhibition match and set up
- the camera angles it is time for the BIG FIGHT.This is where your boxing
- career takes off.Make it big and you are going to be a rich man.If you
- fail...well it will be back to normal life again - no fast cars,big
- houses.Yes,you can wave goodbye to the goodlife and everything that goes
- with it.In the 4D Sports Boxing Championship you aim is to take your
- specially created boxer to the top of the championship hall of fame and
- to be the top of the money earning list.But before you can dream the
- headly heights of stardom you've got some serious fighting to do!
-
- THE GYM
- -------
- Before you can enter the Championship you must first create your own
- boxer,and for this you must visit the gym.From here you "design" your
- boxer by specifying height,weight and the characteristics of his
- fighting style and even down to the colour of his baggy satin shorts.A
- "camp" of up to ten boxers can be held at any one time.If your gym gets
- full then you will have to "fire" your least favourite boxer via the
- DELETE function.
-
- Enter the GYM via the main menu.Once inside you will visit the locker
- room where you can flick through your database of current fighting
- boxers.Use the NEXT and PREVIOUS buttons to go through them all.
-
- Select HALL OF FAME to view the career progress of your boxers so far so
- that you can choose the best one for the next fight,or the worst if you
- need to give someone the boot.Hit any key to return to the locker room.
-
- BOXER CREATION
- --------------
- To add a new boxer to the camp,select CREATE.
-
- This takes you to the 4D Sports Boxing Champion generation machine.
-
- You will see your brand new boxer (straight out of the box!) strutting
- his funky stuff to the side of the screen.On the right are a list of
- options that make up the Boxers physique and fighting characteristics.
-
- The cursor box will be flashing over the name option.Christen your boxer
- with his best name you can think of,even your own! Hit ENTER once you
- have made your choice.
-
- Next go through HEIGHT,WEIGHT,SPEED,POWER and STAMINA sliders adjusting
- the value that you think fits for this boxer.There are no hard'n'fast
- rules here.You can fight with whatsoever you create - even if it's a
- 6'6" monster with 250ibs of rippling torso and a pink vest and
- shorts.The choice is entirely up to you.It is best to experiment so that
- you can see exactly how speed,stamina and power ratios change the
- effectiveness of your boxer.
-
- Notice how the different weight settings put your boxer in a different
- fighting class.Although heavy weight is the most obvious choice for most
- people,you will be surprised how fun the little guys can be! And they
- really move fast!
-
- HINT:Don't go for maximum of one characteristic and spend nothing on the
- other two.It does not work and any way you end up with a really freaky
- boxer.
-
- Next choose a head from the avaliable mug shots that you think fits the
- personality you have created for the boxer.The heads have no
- relationship with the size of brain,so don't worry if you think your
- boxer looks a little stupid - remember it's you who is doing the fighting!
-
- Choose a colour scheme for your boxer.But remember that if you have to
- show this guy in public give him a little dignity with the correct co-
- ordination of outfits.
-
- Toggle the hand icon between left and right handed depending on your
- preference and select DONE when you are happy with your creation.
-
- You can continue to create boxers or you can take your newly made
- fighter out for a quick "test fight" in the EXHIBITION.Select EXIT to
- return to the MAIN MENU.
-
- THE CHALLENGE
- -------------
- To enter into a fight against a ranking opponent,select MAIN EVENT and
- progress to the locker room once more to pick your fighters for the
- challenge.
-
- Cycle through your camp of boxers until you find the one you want.Note
- their performance from the career statistics indicator on the right hand
- side.Select DONE when you have made your choice.
-
- From the locker room you will procede to the challenge board where you
- choose your boxers international ranking opponent.The ones avaliable to
- you at this stage are marked with a star.They will be the ones with a
- similar ranking and performance to that of your boxer.Use the UP and
- DOWN arrow icons to move through the list and go to the boxing icon to
- enter the fight.The reason for the question mark on the icon is that no-
- one knows who will win,yet!
-
- TRAINING
- --------
- Before each fight,you can take your boxer through a final session in the
- gym to really tone him up to perfection.You have a limited amount of
- training effort that can be spent on any combination of the three
- disciplines.Move the slider bars to select the levels of training
- required.The speed bag increases agility and speed in the ring,the heavy
- bag increases power and the skipping rope helps bring stamina to your
- boxers fitness.Watch the boxer go through the paces as you select each
- training type.Once the training regime has been specified,move to the
- DONE icon to progress to the ring and tonights big fight.
-
- THE BIG FIGHT
- -------------
- Once you have made your challenge,you go to the 4D Sports Arena for the
- evenings fight.You will be introduced by the host to the two boxers
- competing.After he has finished,you will see the high-level "fight or
- controls" menu.Click on the gloves to start the fight,or on CONTROLS to
- adjust cameras,rendering or point of view options.
-
- The bell will ring for the start of the fight and you will start
- standing in your corner.Move your boxer out into your corner.Move your
- boxer out into the middle of the ring and engage your opponent.From here
- on,Its entirely up to you...
-
- THE FIGHT STATUS PANEL
- ----------------------
- During the fight,at the bottom of the playwindow is the status panel
- that tells you about you and your opponents remaining energy and
- power.Keep an eye on these indicators - they are the key to planning
- your fight strategy.
-
- The main bar across the screen is the Boxer proximity indicator - this
- shows the distance between the boxers,regardless of camera angle.Use the
- bar to judge your distance from your opponent.When the bar glows
- yellow,that indicates that you are on range of his punches - but that
- also means that he is within range of your fists as well.
-
- The clock shows the remaining time in that round.
-
- FIGHTING HINTS
- --------------
- 4D Sports boxing is designed as anintelligent piece of software that
- does not require a detailed knowledge of the workings in the game in
- order to enjoy it thoroughly.The fighting action has a great deal of
- intelligence built into it and you will find yourself making "natural"
- boxing moves - you will learn your opponents strengths and weaknesses
- and begin to build strategy and flow into the fight - just like a real
- champ.
-
- However,to help all you would-be champs out there,here are a few hints
- and tips:
-
- 1.Use a combination of fighting moves,rather than just one punch
- repeatedly.
-
- 2.Learn to use your guard correctly during the fight - what ever
- happens,never let your guard down totally.Remember also that as you get
- more tired,the harder it is to keep your guard up.
-
- 3.Keep moving around the ring.Use all the space avaliable and try and
- trap your opponent into a corner or against the ropes.
-
- 4.You will see from his actions when your opponent is getting close to
- dropping.Wait for your opportunity and then make the most of it - you
- may never get a second chance and you will have thrown the fight.
-
- 5.Use the camera angles and video replay system to your advantage:if you
- want to see exactly why you got floored during the round then examine
- the replay in slow motion and work out your mistake properly.If you
- can't see the action clearly then choose a new camera angle or make use
- of the point of view cameras - they all help you win.
-
- RETIREMENT
- ----------
- After 40 fights in your boxers career your boxer is nearly ready for
- retirement.On his 40th fight the 4D Sports Boxing board of control will
- review his career and are impowered to remove his fighting license at
- any time.However,if you continue to win fights and prove your fitness
- and agility in the ring,then the rules can be bent a little and you can
- fight on for a few more fights.
-
- End.
-
-